Dawn of War II
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The Game
Dawn of War II is a violent Real Time Strategy Game based in the Warhammer 40,000 universe.
Find out more.
My Role
I was hired on as an Assistant Producer intern from May - August 2009 and contributed to the game's post-launch support, which included the massive 'There is Only War' update and the new 'The Last Stand' game mode.
I was responsible for assisting the development of production plans, creating and delivering external builds to THQ and Games Workshop, creating release notes, supporting the community message boards, writing PR blog posts, creating screenshots for print and web publications, updating localization data, submitting bugs and updating the bug database, updating the team's wiki site, running internal and external playsessions, as well as other administrative tasks.
What I Learned
I learned how a triple-A title is produced and supported post-launch. While working, I learned how to effectively communicate and work on a large interdisciplinary team, and how to balance my own time effectively. I was able to work on long-term projects and tasks, while appropriately taking care of tasks and issues that arose on a daily basis. I also learned the organizational process involved with assessing and prioritizing the entire team's tasks and bugs throughout development. In addition, I learned how to properly create and deliver marketing materials and information to the general public, including translated patch notes, screenshots and marketing buzz.
I also learned how to better prioritize my own time, solve unanticipated problems, and effectively communicate complex details to other team members.
My time at Relic taught me what it takes to make a top-tier title.